It’s an activated ability seen on artifacts and creatures that lets you pay a cost to return them from the graveyard to the battlefield. Unearth is a returning mechanic that hasn’t been seen in Standard since Alara Reborn. You won’t have the same flexibility that a white deck would but it’s still a strong card that works well with Battery Bearer. There’s nothing stopping you from just playing Combat Thresher exclusively as a 7-drop in your Simic ( ) deck.Prototype introduces some notable tensions in deckbuilding because it appears exclusively on colorless artifacts.Prototype lets you get away with playing more big colorless artifacts for your Powerstones (more on them later) and fat artifact payoffs like Arms Race.For example, Goring Warplow can be roughly either Typhoid Rats or Feral Abomination, giving it value both early in the game and later on. ![]() Prototype cards are flexible because they basically act like two cards in one if you’re able to pay their prototype costs.Prototype serves a number of purposes in this Limited environment: Every color but white has at least one common with the mechanic while black has the fewest prototype cards (just two) and green has the most (six with two at common rarity). ![]() Creatures with prototype can be cast as a different mana cost, color, and size, but the creature’s abilities and types remain unchanged.Īll of the prototype costs in this set are cheaper than the base cost of the creature, and they all require some form of colored mana. It’s an alternate cost that appears on 18 colorless artifact creatures. Prototype is the only new mechanic introduced in The Brothers’ War.
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